← Return to 8 Breed - v2.6 - Rogue lite
Devlog
- October 19, 2019 by Play8Bitars#rogue, #fps, #pixel, #retro, #fun, #gore, #splattHave started to transfer some of the new features from pixelstein over to 8 breed. Added gfx and streamlined boot... Continue reading
- October 15, 2019 by Play8Bitars#trophy, #itch io, #retro, #fun, #pixel, #rogueBiggest request on computers are a kind of trophy system or goals to reach so iam converting the system i made for pixelstein to 8 breed. Iam combining androids gamecenter and the internal and at the... Continue reading
- October 13, 2019 by Play8Bitars#rogue, #gameboy, #fun, #retro, #pixel, #fpsAdded some of the pixelstein engine upgrades to the 8 breed engine and more is coming. Proper keymapper for computers... Continue reading
- October 01, 2019 by Play8Bitars#rpg, #rogue, #mage, #fun, #pixel, #retroThe thin line as a single indi dev is wath projects to update and wath order. I have made some huge updates to the p8b engine that runs 8 breed and pixelstein 3d. The only problem is that 8 breed have... Continue reading
- July 16, 2019 by Play8Bitars#rpg, #pixel, #gameboy, #nintendo, #fps, #rogue, #dungeonHope you like it better… Most feedback did not want me to change the artwork to more colors so it stays 4 color gb styled... Continue reading
- July 06, 2019 by Play8Bitars#rpg, #rogue, #pixel, #fps, #dungeon, #app game kitTo many have issues with the vsync so removed it with a default frame lock instead. Also a bunch of other fixes... Continue reading
- May 07, 2019 by Play8Bitars1#gameboy, #wolfenstein, #rpg, #rogue, #mage, #app game kit, #retro, #pixelMade the controls to be more clear... Continue reading
- May 06, 2019 by Play8Bitars1#gameboy, #pixel, #retro, #wolfenstein, #rogue, #dungeon, #nintendo, #segaSpent the weekend to finish up 8 breed. if it gets popular enough will i update it with more dungeons and more bits. There is also a demo now that is the full game but no saves... Continue reading
- April 16, 2019 by Play8Bitars#rogue, #pixel, #retro, #fun, #fpsIam a bit slow and maybe a bit lazy but here is the new trailer... Continue reading
- April 14, 2019 by Play8Bitars#rpg, #pixel, #fun, #cool, #rogue, #adventure, #fpsBasic character creation screen is now added. If you have played it before so might it break your current xp the first time? Experimenting with new larger magic projectiles... Continue reading
- April 11, 2019 by Play8Bitars#gameboy, #retro, #snes, #dungeon, #fps, #pixel, #rpg, #adventureCurrent progress of the game... Continue reading
- April 06, 2019 by Play8Bitars#rpg, #rogue, #adventure, #fun, #pixel, #cool, #app game kit, #agkWhere forced to make the ingame sprites slightly higher resolution to fit the rest of the world better. Iam looking for a gb look that we remembered when playing and sometimes you have to cut corners... Continue reading
- April 01, 2019 by Play8Bitars#rpg, #rogue, #adventure, #fun, #pixel, #zelda, #gameboyUpdated so all versions are at the same state and fixing many bugs and crashes with missing objects. And new updated artwork at some places... Continue reading
- March 28, 2019 by Play8Bitars#rpg, #gameboy, #cool, #pixel, #retro, #fun, #rogue, #dungeonfixes. missing trap images that made them invisible. see thru walls where sometimes badly oriented. adds one more theme. floor theme changes every 6 floor instead now. switches to reach exit is added... Continue reading
- March 27, 2019 by Play8Bitars#wolfenstein, #rpg, #dungeon, #rogue, #retro, #pixel, #gameboyKeep in mind that its still in development. Any purchases will be used to improve it for computers. Traps added and more dungeon variations. My goal is a wolfenstein crossbreed with rogue,rpg and dung... Continue reading
- March 25, 2019 by Play8Bitars#rpg, #rogue, #gameboy, #nintendo, #retro, #pixel, #snes, #dungeonAdded a stats screen and button on the main screen. more new grafix. Made the vision skill to be better and improves vision better. You could call that magic night vision ;) iam still working on the f... Continue reading
- March 24, 2019 by Play8Bitars#rogue, #rpg, #dungeon, #retro, #pixel, #gameboy, #8 bit, #nesBasic mini quests added and is randomly calculated each time the floor is generated. Only 4 so far but will grow. Revamped dungeon creation with less meshes. More variations on the floors. If you find... Continue reading
- March 23, 2019 by Play8Bitars#rpg, #gameboy, #pixel, #nintendo, #switch, #rogue, #retroEnded up rewritting my own mapper alot to fit 8 breed better. It where originally coded for pixelstein so had to change some bits to fit 8 breed better. I use the same custom mapper for pixelstein and... Continue reading
- March 20, 2019 by Play8Bitars#rogue, #gameboy, #pixel, #retro, #rpg, #adventureTheme for floor 11-20 is done in its rough stages... Continue reading
- March 19, 2019 by Play8Bitars#rpg, #adventure, #snes, #gameboyToday where the first early test alpha released on android. Its made to be a light casual rpg adventure... Continue reading
- March 14, 2019 by Play8Bitars#delver, #not another dungeon, #rpg, #gameboy, #nintendo, #pixel, #retroHave bin working on this for a while now and feel its ready to be announced… It will be a more casual dungeon crawler rpg to be played in short bursts. No idea to try to make a delver clone when tha... Continue reading