Next alpha is a bit delayed.....


Ended up rewritting my own mapper alot to fit 8 breed better.

It where originally coded for pixelstein so had to change some bits to fit 8 breed better.

I use the same custom mapper for pixelstein and 8 breed.

I made the decision to have custom premade randomization on floors to have more control.

I have myself played many endless games where the worlds at the end feelt empty and all the same and thats a thing i want to avoid.

But thats hard.

I still have many things completely random but some parts nead to be fixed to get a good structure.

Iam not done with the rewrite of the mapper but its better now and i want something simple and fast.

The grey windows you see of the map is previews that only are displayed when you have the mouse over the map selections to make it simplier to find a map to fix bugs like missing blocks.

Also is the game it self more optimized in the next update and use about 40-160 less meshes.

Its not much but could be the differrence on a older mobile or other hardware.

But i still spent 2 days on that code :)

And yes the game comes to windows and Linux iam only optimizing for the weaker hardware first.

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