← Return to Quark Mapper - Full source code!
Devlog
- June 08, 2019 by Play8Bitars#editor, #quake, #old, #retro, #pixelIts pretty much under the hod bugfixes and speed optimizations. I coded input boxes to be checked and updated only when there page is open... Continue reading
- June 03, 2019 by Play8Bitars#quake, #tool, #retro, #pixel, #app game kit, #mapperI got so many requests by people that they want to try my tool in development now so i released a early alpha where you can donate to support the project. The tool is for app game kit classic and stud... Continue reading
- June 02, 2019 by Play8Bitars#quake, #shump, #retro, #editor, #game maker, #pixel, #simpleAdded entity path nodes for patrol paths or attack waves. Also going to start writing the basic framwork to load maps in to games... Continue reading
- May 24, 2019 by Play8Bitars1#quake, #hexen, #wolfenstein, #retro, #pixel, #tool, #agk, #app game kit, #gimp, #blenderFinally had some time to add in a basic point light and entity system. I have plans on making all my future games moddable as much as its possible but its hard to include someone elses editor for maps... Continue reading
- May 09, 2019 by Play8Bitars#gui, #editor, #2d, #3d, #retro, #pixel, #gamesStarting to get the tools i nead to make a first test game to try out the editor. I also have to streamline and make it more cleaner. But we are getting there.. When the tool is done so should it be a... Continue reading